It also occurred to me that it could be a moat or some other feature not meant to be traversed, but I struggle to think of a place for it in the game. Especially because it seems to have models that are not used. I thought it would shed light on the "mystery" level that this post mentions. possibly because we (I) see the map laid out like a table top.ĮDITED: I discovered how sub-layers are encoded into each level. I realized today that they default to south, not because of 2D, but because in the 3D view, south facing, seems to be looking toward the monitor, at us, because we think of down as facing us, and up as facing away. This backward arrow long gave me a misunderstanding of SOM_MAP's directions. After the fix, the arrows in the image flow naturally like a race course along the walls. Not regularly, just quiet posts.ĮDITED: For the record, I found out that SOM_MAP's arrow icon, which I based this image on, is backward, pointing north, when it should point south. They will be regular unceremonious posts. I will announce future updates in this topic/thread. It's primarily for safe keeping on my webhost's server, but you can see it for yourself. Update: Here ( is a verbatim copy of my working project.
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